This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Cambridge Diner Home Settlement Blueprint | |
Immersive Accessories Patch | |
Immersive Fast Travel DLC Patch | |
Mojave outpost inspired Starlight Drive in | |
Renovated Home Plate - Transfer Settlement Blueprint |
File credits
Special thanks to Orvid for his fantastic papyrus compiler/decompiler
Huge thanks to Absorbed for re-texturing the teleporter
Huge thanks to PoliteRaider for his Institute style teleporter texture
Huge thanks to Absorbed for re-texturing the teleporter
Huge thanks to PoliteRaider for his Institute style teleporter texture
Donation Points system
This mod is not opted-in to receive Donation Points
Version 5.6
Version 5.5
- Can no longer teleport to the institute if you get kicked out or destroy the institute
Version 5.4
- now uses fomod for easy installation thanks to Mycu
Version 5.3
- Fixed travel to wrong location bug
- Fixed Bugs with NoFuel plugin not working
- Merged all optional files into one zip to prevent people having latest of main but not optional file etc.
Version 5.2
- Can now travel to the Mechanist's Lair once unlocked
Version 5.1
- Removed DisableVanillaFastTravel script from main file. Having it wont effect anything but you only need it if you install the optional plugin
Version 5.0
- Added 5 new automobiles
Added restored motorcycle variant
Added Institute style teleporter variant thanks to PoliteRaider
Made all optional files modular
- Added 5 new automobiles
How do I permanently keep Dogmeat away ?
I can tell him to stay somewhere but as soon as I change zone he's teleported to me. I can set his home with a workshop to Sanctuary for example but I think that's only where to find him if I lose him.
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1 Answer
This depends on what you mean by 'stop following you'. You can communicate with him (press the talk button) and tell him to stay. You can also tell him to go to a dog house if one exists (or build one for him if one doesn't although there is one in Sanctuary). This will get him to stop following you until you next fast travel.
If you want him to actually leave you alone so you can continue on your journey without a companion, you need to speak to him and select the 'Dismiss' option, which will pop up a menu asking where you want to send the companion to.
Alternatively you can take another companion with you.
I want to do an acetone wash on an eighth ounce of meth. I suspect its purity is poor based on effects and observations. When crystals are. Washing meth with acetone. Mar 9, 2012 - YOU SNORT COKE OR SNORT/SMOKE METH (IF YOU SLAM. MAKE SURE YOU BUY OR OBTAIN PURE ACETONE FROM A. YOU WANT TO CRUSH UP YOUR DOPE BE IT COKE OR METH PRIOR TO WASHING. Jan 25, 2018 - When you say clean meth with acetone, how much should you use to clean 1. Anyway, wash this in aforementioned cold dry acetone and you. Quite a few people have been asking about washing meth, so here's one. Most acetone that you'll buy will be dry enough to use for washing. It's been in the family of methamphetamine which is worldwide known as a very destructive drug. THE ACETONE WASH. With pure (H2O FREE!!) acetone it is possible to get your speed clean since speed isn't disolvable in acetone whiles.
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Description[edit]
The fast travel target is a rug you can place in your settlement that marks the location you appear at when you fast travel to that settlement.
This is helpful when you want to go to a specific place in your settlement consistently and don't want to spend time walking there from the original spawn location (near the workbench).
Tips[edit]
- If you only go to your settlement to mod/store things, place your workbenches (weapons, armor, cooking stations, etc) and containers (dressers, toolboxes, etc) in a circle and a fast travel target rug in the center. When you travel to your settlement you will be able to quickly access what you want and then fast travel back out
Comments
“We will all go together when we go,” sang the satirist Tom Lehrer of the nuclear arms race. “What a comforting fact that is to know.” But how wrong he was: Bethesda’s Fallout 4 gives us a post-apocalypse jam packed with survivors, mutations, and all sorts of opportunities for the entrepreneurial survivor.
Much of the appeal of a Bethesda game lies in creating your own adventure in the enormous spaces they provide, but Fallout 4’s many depths are poorly served by the tutorials – even central mechanics are explained with cursory text windows, soon forgotten, or sometimes never touched on at all.
Consequently, some of this world’s real magic can only be found by poking around. Here are some tips about where to look, starring our own character – who, entirely coincidentally, bears a passing resemblance to Jeremy Corbyn.
1. Settlements
There’s a lot of fun in Fallout 4’s Settlements, and if you want to unlock them as quickly as possible, follow the Minutemen questline that starts in the game’s early stages. The first time you meet them everything ends up back at Sanctuary, which is a fine starting point – and even better when you find this hidden basement containing three gold bars and other lovely loot.
Two things are badly explained. The first is that you connect up your power supply by opening the workshop menu and looking for the “connect wire” prompt at the bottom of the screen: laugh all you want but this frustrated me for ages. The second is that once you’ve set up crops or trading stations, you need to assign settlers – also done using the workshop menu. Build a fetching bell like this to pull them all together easily.
This is key to supply lines, which I unlocked and then failed to use for about 10 hours. The upgrade description reads like it works automatically, but you have to assign a settler to cover specific routes – again, through the workshop menu once the option’s available. Some of this is lack of explanation, some is just bad interface design.
2. Massive Damage!
The size of your gun matters, but also incredibly important in Fallout 4 is what your enemy’s resistant to. It’s easy to ignore this but simple to check with the early ‘Awareness’ upgrade for your Vault-Tec Assisted Targeting Systems (VATs) – which shows symbols for the damage types alongside a defence value from low to high. Focusing on using the right weapon scores faster kills and saves wasted ammunition: it’s a critical skill.
3. Hide!
At the top of the bad-explanation list goes the utility of the basic crouch. When you crouch an icon reading [hidden] will appear, indicating your character’s entered stealth mode – and Bethesda’s enemy AI is idiotic, so it’s much easier to hide in plain sight than you’d think. On top of this, if you’re spotted, crouch behind cover and your character will actually take cover – and can lean out at the edges to aim.
4. The Lone-ish Wanderer
One of the biggest problems with Fallout 4 is the limited weight of items your character can carry. There are various workarounds for this (try cooking meat from the cow-like creatures, Brahmin) but by far the best is a trick built into the Lone Wanderer perk. This increases the damage your character can take and the maximum they can carry – as long as you don’t have a companion.
But! Right now, Dogmeat doesn’t count: you can take Lone Wanderer and toddle off with man’s best friend – both keeping the various perk bonuses intact and having a companion to store stuff with. If you’re just going out loot-hunting, there’s no more efficient setup. However, this is almost definitely a bug and is likely to be patched soon.
5. Here Boy
Fairly simple tip, but I wish I’d known this sooner. You can easily lose track of Dogmeat and, unlike other companions, he doesn’t come running to the bell. Always make sure to send Dogmeat to your main settlement and build a dog house for him – then whenever you need to find him, that’s where he’ll be. Makes sense I suppose.
6. Magic Jaws
One final tip for this most noble of animals. On leaving Vault 111 at the start of the game you may have been taunted by the Cryolater, an insanely good gun held behind unbreakable glass with a master lock. To get inside, you will need to become an excellent lockpicker – meaning many hours of play stand between you and the weapon.
No such rules apply to our four-legged friend, however. You meet Dogmeat shortly after leaving Vault 111 and, if you return, can bag the Cryolater. First get Dogmeat to stand in its vicinity, then instruct him to search for items, making sure you’ve cleared everything else lootable. Et voila, the gun warps from the case to this magnificent beast’s jaws – and if you trade items, he’s even stored the ammo too. Good boy!
7. Mod smart
The Gun Nut perk is an essential early pickup, because with this (and later ammo-specific perks like Science!) you can turn a standard base weapon into something like the above. But a key, unexplained thing with weapon modifications is to strip the good ones from guns you don’t want – by replacing them with a lower-tier mod. If you just scrap or sell weapons, the mods go too, but if you strip them you can acquire and use mods you can’t yet create yourself.
8. Personalisation
Renaming your favourite guns can be done at any weapons bench, and allows you to further inhabit that roleplaying experience. On another note, if you want to give your power armour a natty flame look then head straight east from Vault 111 to the Robotics Disposal Ground, where there are a few nice surprises.
9. Colour co-ordination
Notice my Pip-Boy’s attractive white hue? From the game’s pause menu – not the Pip-Boy menu – choose “Display” and you can alter the colour of both the game’s heads-up display and the Pip-Boy interface. One of the best things about this is that the Pip-Boy’s built-in torch reflects your choice – and using white light makes it, to my eyes, much more useful in dark areas.
10. Hangover fuel
All the crafting elements of Fallout 4 can be a pain, but cooking provides all sorts of useful side-effects to replace expensive drugs and medications. Comrade Corbyn is fond, in particular, of drinking some vodka before a big fight – which means he’s always on the verge of alcoholism. But cook up a Radscorpion omelette and bingo, addiction cured, and we can start on the whiskey. Head to the radioactive desert that sprawls across the south-east of the map to get more ingredients than you can handle.
11. You can go back … if you want
Fallout 4’s world is huge but, if you want to re-visit a cleared location with everything re-spawned – from enemies to random loot – the same 30-day rule applies as did in Skyrim. Sit on a piece of furniture anywhere and you can ‘Wait’ for a set time to trigger this respawn manually, the only downside being you have to wait in 24 hour blocks. I’m not saying this is fun or even practical. But if you want to rinse an especially rich building again or replay an especially good fight, this is how.
12. Turn it off then on again
One of Fallout 4’s more serious issues is that you can sometimes end up in a situation like this – where the game has spawned a brahmin inside the house that’s trying to get outside and blocking my only exit. Most glitches aren’t nearly as bad but, if this happens, the classic IT solution applies: just saving and reloading respawns everything and should get your wasteland domination back on track.
That’s it from us (and from Corbyn). But if you have any Fallout 4 tips to share with fellow wasteland wanderers, please add them in the comments section!
- Fallout 4: the first 10 things to do in the apocalyptic wasteland
Posted by2 years ago
Archived
Was there ever a fix for the infinite loading screen trying to fast travel? I've searched for almost an hour now and can't find anything to help. I am using mods though but not that many is anything wrong with this load order?
GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Fallout 4 Can't Fast Travel Xbox One
ArmorKeywords.esm=1
Homemaker.esm=1
SpringCleaning.esm=1
Unofficial Fallout 4 Patch.esp=1
Weightless Junk and Stuff.esp=1
LoadingScreenFixNukaWorld.esp=1
BetterSettlers.esp=1
BetterSettlersNoLollygagging.esp=1
SC_ExpandedScrapList.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
OCDecoratorDLC.esp=1
Realistic Guns and Bullets Overhaul.esp=1
dD-Enhanced Blood.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
CraftableAmmo.esp=1
CraftableAmmo_plus.esp=1
Specs: i5-4690 ASUS GTX 970 turbo 12gb some manufacture ram
It is indeed rather nice to see Big Mom thinking of others. Baca komik onepiece 935. Difficult to get a better opponent then a Yonko for practice. Seems that Luffy is the one in the most danger at the moment, but he always did improve better in a trial by fire anyway.
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